Pillars of Eternity Delayed To 2015
|Pillars of Eternity, a role-playing video game this is slated to be released on the Windows, Mac OS X and Linux operating systems, has received a great deal of support from the public on Kickstarter. The game raised nearly $4 million off of the site. However, the release date for this game has been pushed back to 2015. This was done as a means of ensuring that the game can be developed further in the hopes of it being as perfect and exact to demands as possible.
Pillars of Eternity was going to be released in the later part of 2014. However, the game has never fully gotten a specific release date. The game is now expected to be released in early 2015 but there is still no definite release date for when the game is actually going to come out. There has also been some discussion on turning it into a casino game for online casinos too.
Obsidian, the company responsible for making the game, stated in a release that the company needs extra time in order to make the game as perfect as it can be. There are still a few bugs in the game but the progress on its development has improved dramatically. There are hopes that the game will continue to start and function as needed.
Obsidian also publicly thanked the beta testers who have been playing early editions of the game. The company thanked these testers as they worked hard to identify different problems and to fix different materials as they come about. The goal is to ensure that the game will be as perfect as possible without bearing with any hang-ups in terms of how the game is to be used when its full version is released.
Pillars of Eternity is a game that focuses on a party-based tactical gameplay approach. The game uses a two-dimensional interface with pre-rendered images. This is designed to look relatively similar to many classic RPG games of the past like Icewind Dale, Planescape Torment and Baldur’s Gate. While the game will have many features that are similar to those older titles, it will not use and Dungeons and Dragons rules. Also, a player will have the right to work with an extensive variety of customizable options. This is to create a more unique background for the game.
Obsidian does hold the intellectual property to the game. Paradox Interactive will be its publisher.
There are no details at this point as to what the approximate system requirements for the game will be. Testing is still being done in the hopes of potentially making it so the game can work with as low of a need for power as possible, thus allowing a larger potential audience for the game based on whose computers can afford to use the game.
Chris Avellone, one of the main writers for the game, is also planning to write a novella based on the game’s universe. There is no information available as to how the story is going to relate to the playable game let along information on how the new game’s story is going to be highlighted.